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1. make loyalty points convertable to skill points - in Player Features and Ideas Discussion [original thread]
Originally by: scim atar NO more changes to the skill system they have shafted the older players enough already giving accelerated training and now reconfigure base attributes leave it alone allready I knew someone would say this. One ...
- by Betty Crocka - at 2009.07.05 23:26:00
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2. Wormholes and Exploration - in Player Features and Ideas Discussion [original thread]
Hey here is an idea, wormholes never spawn gas sites that are less than high quality? If someone takes the time to track one of these systems down, and gets the shaft with less than par sites, how is that going to encourage them to leave their lvl...
- by Betty Crocka - at 2009.07.05 19:30:00
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3. make loyalty points convertable to skill points - in Player Features and Ideas Discussion [original thread]
Maybe he didn't need to explain himself because it was so obvious? Any system thats introduced to make getting SPs faster would result in large amounts of players flocking to this mechanic. This system proposed would have thousands of players runn...
- by Betty Crocka - at 2009.07.05 19:24:00
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4. Orca Problem - in Player Features and Ideas Discussion [original thread]
Why stop here with the orca, how about all corp hangars to be treated this way?
- by Betty Crocka - at 2009.07.05 18:41:00
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5. make loyalty points convertable to skill points - in Player Features and Ideas Discussion [original thread]
Originally by: Santiago Fahahrri Edited by: Santiago Fahahrri on 05/07/2009 14:34:23 Nope.. any kind of grinding for skill improvement would be game breaking. Very bad idea. Additionally: There are huge numbers of players who NEVER de...
- by Betty Crocka - at 2009.07.05 18:36:00
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6. make loyalty points convertable to skill points - in Player Features and Ideas Discussion [original thread]
Originally by: Markus Reese No way, as soon as the skill points become a grindfest, I will quit eve. I play it because I can get better without a headache grindfest. and unless I am trying for something to twink, I don't even need to heavy...
- by Betty Crocka - at 2009.07.05 18:27:00
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7. The Rorqual - in Player Features and Ideas Discussion [original thread]
I personally would like to see the 5% boost per level for gang links to be applied all of the time, instead of requiring the ship to be in siege mode. Much like the orca mining boosts.
- by Betty Crocka - at 2009.07.05 10:38:00
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8. the miner needs some love and care - in Player Features and Ideas Discussion [original thread]
No, CCP needs to make all 0.0 space true sec. Miners should get what they get in high sec/low sec, if they want to make more they should move to 0.0. However CCP needs to make it worth the effort to move to 0.0. We are still waiting on that. I wou...
- by Betty Crocka - at 2009.07.05 09:39:00
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9. CCP: Neutral repping Solution - in Player Features and Ideas Discussion [original thread]
/sign me up for this.
- by Betty Crocka - at 2009.07.05 09:33:00
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10. Customs Stations at gates - in Player Features and Ideas Discussion [original thread]
The Winter Expansion We will be reporting on the winter expansion as it draws closer. All I can say, is that it is focused on sovereignty and you will not be able to walk in it. Check on the dev blogs in the weeks and months to come for more upda...
- by Betty Crocka - at 2009.07.05 09:30:00
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11. Fixing Destroyers - in Player Features and Ideas Discussion [original thread]
I also say no to destroyers that are drone boats......
- by Betty Crocka - at 2009.07.03 17:36:00
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12. LEVEL 4s, SOLVED (OMG IT'S SO EASY!!!) - in Player Features and Ideas Discussion [original thread]
here is a logical idea, give the players an actually reason to leave their lvl 4 missions to go else where. Those reasons of course should not be in a type of punitive way. Being, you just ran a mission, now you have to run over there to do a miss...
- by Betty Crocka - at 2009.07.03 11:21:00
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13. Jump clone frequency - in Player Features and Ideas Discussion [original thread]
Originally by: Kuranta Has been proposed multiple times. Ma take is that the EVE universe is too small as si. the jump clone provides some convenience, but with drawbacks. Which is good. You shouldn't be able to teleport around empire the...
- by Betty Crocka - at 2009.07.03 11:14:00
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14. Jump clone frequency - in Player Features and Ideas Discussion [original thread]
I agree with the guy above me. I think the timer should remain 24 hours, but it should remain with that one clone. So lets say you have 4 clones, you can jump to any of them, at any time, as long as that clone you are jumping to doesn't have a tim...
- by Betty Crocka - at 2009.07.03 11:12:00
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15. ship Security System - in Player Features and Ideas Discussion [original thread]
No it's not possible, but it seems like an interesting idea. I think that would solve a problem with people jumping into your ship at a pos and stealing it..... Having it password protected you could tell the person who own's the pos what it is ju...
- by Betty Crocka - at 2009.07.03 11:05:00
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16. True sec - in Assembly Hall [original thread]
I petition to get rid of true sec. True sec is the reason why the game is flooded by lvl 4 missioners. Looking at the majority of 0.0 systems, they look a hell of a lot like low sec systems, with the same ore as empire, but only bigger, and 2-3 ba...
- by Betty Crocka - at 2009.07.03 10:30:00
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17. True sec - in Player Features and Ideas Discussion [original thread]
Edited by: Betty Crocka on 03/07/2009 10:18:24 I didn't know there were other people who thought this, that is cool. I just find it pointless to nerf the missions when it's ratting and mining that has been pre nerfed due to the true sec issue.
- by Betty Crocka - at 2009.07.03 10:15:00
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18. Fixing Destroyers - in Player Features and Ideas Discussion [original thread]
First of all. God damnit ccp for having me write a reply, and then making me log back in for no reason. I say T2 destroyers need lower sig radius, more hp's, more resists. They should with comfort wield 7-8 turrets/launchers, while at the same tim...
- by Betty Crocka - at 2009.07.03 10:09:00
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19. True sec - in Player Features and Ideas Discussion [original thread]
I say get rid of true sec, and make all of 0.0 like true sec. I think it might help to remedy the mineral shortage problem, while encourage other players to leave their lvl 4 missions to move out to 0.0 to rat. Thus spreading the bandwidth around ...
- by Betty Crocka - at 2009.07.03 09:52:00
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20. 0.0 local jamming, the succinct way you nubs - in Player Features and Ideas Discussion [original thread]
Originally by: Grarr Dexx Edited by: Grarr Dexx on 01/07/2009 06:11:58 Jump bridges, Cyno jammers, supercapital building, pos invulnerability. We don't need more, honestly. If anything, we need less. If you have space, you should take...
- by Betty Crocka - at 2009.07.01 06:25:00
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